Best Mega Manectric ex Decks
- deck lists
- 124
- events
- 26
This tournament window has one Mega Manectric ex deck build: Mega Manectric ex deck · Heliolisk. View its full 20-card list.
View full deck listOn this page
Current Mega Manectric ex Deck Lists
Which Trainer Cards Do Manectric Decks Use?
Across 124 tournament Manectric deck lists, how many included each Trainer?
CopycatB1-225100%124 of 124 lists include this card
Clemont's BackpackB1a-066100%124 of 124 lists include this card
ClemontB1a-068100%124 of 124 lists include this card
CyrusA2-15099.2%123 of 124 lists include this card
Poké BallP-A-00599.2%123 of 124 lists include this card
Professor's ResearchP-A-00798.4%122 of 124 lists include this card
More Trainer cards (10)
Training AreaB2-15395.2%118 of 124 lists include this card
Elegant CapeB3b-06583.9%104 of 124 lists include this card
Field BlowerB3-14754.8%68 of 124 lists include this card
SabrinaA1-22545.2%56 of 124 lists include this card
Giant CapeA2-1476.5%8 of 124 lists include this card
Serena's ChoiceC1-1275.6%7 of 124 lists include this card
RepelA3a-0644%5 of 124 lists include this card
Pokémon Center LadyA2b-0702.4%3 of 124 lists include this card
Red CardP-A-0061.6%2 of 124 lists include this card
Lucky Ice PopB2-1450.8%1 of 124 lists include this card
Mega Manectric ex Deck Tournament Results

Mega Manectric ex deck · Heliolisk
- Win rate
- 52.5%
- games
- 743
- Best finish
- #1
Mega Manectric ex Deck Matchups
Manectric deck FAQ
How many Mega Manectric ex cards does a Manectric deck need?
The 20-card representative lists use Mega Manectric ex deck · Heliolisk ×2. Every current representative list runs two copies. With only one, open a list and compare the rest of your collection before you adapt it.
View full deck list: Mega Manectric ex deck · HelioliskWhere can I copy a full Manectric deck list?
Open Mega Manectric ex deck · Heliolisk. Its deck page shows a 20-card representative list built from 124 tournament lists, with a button to copy the list. Each count reflects the average copies across those lists, so the result may not match any single player's list exactly.
View full deck list: Mega Manectric ex deck · HelioliskWhich cards can I swap in a Manectric deck if I'm missing one?
In the representative list for Mega Manectric ex deck · Heliolisk, 5 of the 13 distinct cards appeared in all 124 tournament lists. Supporting cards seen less often include Field Blower (68/124), Elegant Cape (104/124), and Training Area (118/124). Check the full list before choosing a replacement.
View full deck list: Mega Manectric ex deck · HelioliskHow common is Copycat in Manectric deck lists?
Copycat appeared in 124 of the 124 current tournament lists across all builds. That makes it worth checking when you compare your collection with a list. The count tells you how often the card appeared, not how many copies to run; use the full list for the exact count.
Which Trainer Cards Do Manectric Decks Use?Score first, spread damage, then bring in the Mega
Count your points before choosing the next attacker
A Mega Manectric ex deck uses B2b-027, a Lightning Stage 1 with 180 HP that evolves from Electrike. Lightning Accelerator costs two Lightning Energy and starts at 80 damage. The Manectric build does not evolve from an ordinary Manectric already in play: the printed predecessor is Electrike. When assembling a Manectric list, check both the Basic and the Mega rather than treating any card bearing the species name as the missing evolution piece.
Lightning Accelerator adds 30 damage for every point you have already taken. Before other modifiers, the Manectric deck therefore attacks for 80 at zero points, 110 at one and 140 at two. These are conditional calculations from the printed effect, not measured matchup results. Your opponent's points do not supply the bonus. A Manectric build that has fallen behind does not gain automatic comeback damage, so read your own score before choosing an attack in the Manectric list.
The Mega has zero retreat and Fighting Weakness of +20, but its Knock Out gives the opponent three points. A Manectric deck can move the undisturbed Mega without paying a printed retreat cost; that is different from making it safe to lose. A2a-028 is instead a 90-HP ordinary Stage 1 with a one-Lightning, 40-damage attack and a conditional coin-flip effect on the Defending Pokémon. That ordinary Manectric build does not supply the Mega's damage formula or three-point rule to a Manectric list.
Use Heliolisk to mark the opposing Bench
Heliolisk B4-061 is an 80-HP Lightning Stage 1 evolving from Helioptile. For one Lightning, Electrispark deals 40 to the Active and another 10 to each opposing Benched Pokémon. In this Manectric deck, that printed spread provides a specific route to leaving damage on future targets. It does not promise a Knock Out or a favourable matchup. A Manectric build should count each opponent's remaining HP; the Manectric list does not convert Bench damage into automatic points.
Helioptile B1a-028 has 60 HP. Thunder Shock costs one Lightning, deals 10 and Paralyzes the opposing Active only on heads. Electrike P-B-043 also has 60 HP, but Reckless Charge deals 30 for one Lightning and also does 10 to itself. These are different opening commitments for the Manectric deck. A Manectric build cannot count paralysis as certain or ignore Electrike's self-damage. The exact Basic print in a Manectric list matters before either evolution reaches play.
Both these Basics and Heliolisk have one retreat and Fighting Weakness of +20. The Mega's free printed retreat is therefore not shared by every Pokémon in a Manectric deck. If your plan requires moving Heliolisk, include its retreat payment when allocating Energy rather than assuming every pivot is free. This is a conditional resource check for the Manectric build, not an instruction to retreat every turn. Keep enough Energy for the next chosen attack in your Manectric list.
Keep the Backpack bonus on its named recipients
Clemont's Backpack B1a-066 is an Item. During the turn it is used, attacks by your Magneton or Heliolisk do 20 more damage to opposing Pokémon. The Manectric deck can use that text with Heliolisk, including its attack's damage to the Bench. It cannot apply the bonus to Mega Manectric ex merely because both Pokémon are Lightning. A Manectric build must check the named attacker, and a Manectric list must distinguish the Item from its associated Supporter.
With one Backpack and no other modifiers, Heliolisk's printed 40 plus 10 spread becomes 60 to the Active and 30 to each opposing Benched Pokémon. This Manectric deck calculation assumes the Item's turn and its eligible attacker; it is not a permanent increase. If that extra damage leaves a Benched Pokémon damaged, Cyrus may have a legal target later. The Manectric build still needs Cyrus in hand and its own Supporter opportunity; the Manectric list does not switch targets automatically.
Clemont B1a-068 takes two random cards from among Magneton, Heliolisk and Clemont's Backpack in your deck. The Manectric deck's example contains Heliolisk and Backpack, but Clemont does not directly fetch Helioptile, Electrike or the Mega. It also does not promise that the two random cards will be the pair you want. Review what remains in the Manectric list before spending the turn's Supporter on this search. A Manectric build needs separate access to its Basics and main attacker.
Read the submitted twenty separately from the aggregate
The linked Naoki submission from PMPT #49 contains seven Pokémon: two Helioptile B1a-028, two Heliolisk B4-061, one Electrike P-B-043 and two Mega Manectric ex B2b-027. This is a real complete Manectric list, not a rounding of average adoption. Its one Electrike is an observed choice, not proof that one Basic is always enough. The Manectric deck shown in the site's statistical card grid is assembled from the admitted sample; a Manectric build should keep those two purposes separate.
The submitted Manectric list has thirteen Trainers: two Clemont, two Professor's Research, two Poké Ball, two Backpack, and one each of Copycat, Cyrus, Sabrina, Elegant Cape and Training Area. Professor's Research draws two; Poké Ball finds a random Basic rather than an evolution. Copycat shuffles your hand into your deck before drawing as many cards as your opponent holds. In a Manectric deck, those are different kinds of access. A Manectric build should inspect the hand before choosing which Supporter to spend.
Pocket's official construction rules require exactly twenty cards, at most two with the same name and at least one Basic. Energy comes from the Energy Zone rather than occupying card slots. A Manectric deck cannot solve a missing evolution by importing a paper-game deck size or an Energy-card package. The official guide also warns that losing your only Pokémon in play loses the battle. When adapting this Manectric build, keep that risk distinct from the number of Mega copies owned and preserve a legal Manectric list.
Apply the Stadium to both sides and the Cape to Stage 1
Training Area B2-153 increases damage from Stage 1 attacks by 10 against the opponent's Active Pokémon. It applies to both players. In the Manectric deck, the Mega and Heliolisk meet that printed Stage 1 condition; Electrike and Helioptile do not. The Stadium does not add that 10 to Heliolisk's Bench damage. A Manectric build should inspect the opposing Stage 1 as well as its own attack. The Manectric list is not the only side receiving this effect.
With Training Area and one Backpack, eligible Heliolisk would deal 70 to the Active and 30 to each opposing Benched Pokémon before other modifiers. With Training Area, the Mega's zero-, one- and two-point attacks become 90, 120 and 150. These Manectric deck examples follow the different target scopes of the cards. They are not universal damage guarantees. A Manectric build must still account for effects in the actual battle, and the Manectric list cannot extend the Stadium's Active-only wording to every target.
Elegant Cape B3b-065 gives its attached Stage 1 another 30 HP. With that effect alone, this Manectric deck's Mega has 210 HP and Heliolisk has 110; an unevolved Basic does not receive the Stage 1 increase. A Pokémon may carry only one Tool. Training Area also follows the printed Stadium restrictions: one in play, replaced when another enters, no same-name Stadium already in play, and one played from hand each turn. A Manectric build must preserve those limits when changing the Manectric list.
Choose between a damaged target and the opponent's choice
Cyrus A2-150 switches a damaged opposing Benched Pokémon to the Active Spot. Heliolisk's spread can create the damage condition, but the Manectric deck must still find a surviving Benched target with damage on it. If no such target exists, this particular effect does not provide an unrestricted switch. The Manectric build should check the Bench before choosing Cyrus. It is a targeted follow-up supported by the card text, not a promise that every Manectric list can bypass an opposing Active on demand.
Sabrina A1-225 moves the opponent's Active to the Bench, with the opponent choosing the replacement. The Manectric deck therefore gains a different kind of switch from Sabrina than from Cyrus. Do not describe Sabrina as selecting any Benched Pokémon yourself. A Manectric build considering an attack should evaluate the possible replacement, not only the target it would prefer. The submitted Manectric list includes one of each Supporter, which demonstrates access to both effects without proving which is correct in every position.
Clemont, Professor's Research, Copycat, Cyrus and Sabrina all use the same one-Supporter-per-turn allowance. The Manectric deck cannot search with Clemont and then use Cyrus on that same turn through an ordinary Supporter play. Backpack is an Item, and its printed Item rule allows multiple Items during your turn. When the Manectric build needs both damage and a switch, separate the Item action from the Supporter decision. Check the required cards and legal target first, then resolve the plan in the Manectric list.
Use the tournament result without borrowing its win rate
Limitless lists TB | Naoki first in PMPT #49, a field of 547, with a 12–1–1 match record. Its linked complete submission is the Heliolisk Manectric deck examined here. The event began on 31 October 2026 at 16:00 UTC and used Swiss followed by a top cut over two days. The later result post is not the event's starting date. This gives the Manectric build a checkable competitive example, but the Manectric list's success is one entrant's result, not every player's expected outcome.
The live tables on this page answer a separate question: what the admitted Manectric deck samples show within the displayed site window. Read the number of lists, games and dates together. The Manectric build's statistical representative is not Naoki's original twenty, even when several cards coincide. A match record from one tournament cannot replace the archetype's game denominator. Use the individual source for the submitted Manectric list and the current on-page tables for the aggregate, rather than attaching one sample's achievement to every configuration.
This page currently admits the verified Heliolisk route. Other Manectric deck identities need their own complete, attributable twenty before being added here; their presence elsewhere in the database does not establish that they were checked for this page. With one admitted route, there is no evidence-based choice between two current builds on this page. The Manectric build should be evaluated through its own list and sample. Do not turn this Manectric list into a claim of highest ladder win rate or a ranking against unverified alternatives.
Plan the next attack from the remaining pieces
Before copying a Manectric list, count the exact Mega, Electrike, Helioptile and Heliolisk prints you can supply. The linked personal example uses two Megas and one Electrike; that does not validate an otherwise unchanged one-Mega substitution. The current representative provides its own quantities. A Manectric deck with missing cards needs a fresh legal twenty and a plan for both evolution lines. This Manectric build guide identifies what each printed piece does; it does not invent a tested replacement for an absent core card.
The attack requirements examined here are Lightning. Pocket lets you choose the Energy types produced by the Energy Zone. For this Manectric deck, check that setting against the submitted or representative list rather than assuming Energy cards belong among the twenty. Heliolisk needs one Lightning and the Mega needs two; allocating one attachment to the smaller attacker can affect when the larger attack becomes available. That is a conditional planning trade-off in the Manectric build, not a guaranteed turn schedule for every Manectric list.
A practical review of the Manectric deck asks which evolution is available, which Pokémon can attack with its actual Energy, how many points you have taken, and whether a legal damaged target exists. Then check the one Supporter you intend to use and the opponent's possible answer to Sabrina. If the verified route later leaves the current window, use its dated historical entry rather than treating old figures as current. Keep the Manectric list and its status together; revisit the Manectric build from the live card grid and source when the sample changes.





